Requirements | None |
Prime Requisite | WIS |
Hit Dice | 1d6 |
Maximum Level | 14 |
Armor | Any, including shields |
Weapons | Any blunt weapons |
Languages | Alignment, Common |
Clerics are adventurers sworn to the service of a deity. They are trained for battle and channel the power of their deity.
Clerics can use all types of armour. The edicts of their holy order forbid them from using weapons that have a sharp, cutting edge or stabbing point. They may use the following weapons: club, mace, sling, staff, war hammer.
See Spells for full details on divine magic.
Holy Symbol: A cleric must carry a holy symbol (See Adventuring Gear).
Magical Research: A cleric of any level may spend time and money on magical research. This allows them to create new spells or other magical effects associated with their deity. When a cleric reaches 9th level, they are also able to create magic items.
Spell casting: Once a cleric has proven their faith (from 2nd level), the character may pray to receive spells. The level progression table (below) shows the number of spells a cleric may memorize, based on their experience level. The list of spells available to clerics is found in Cleric Spells.
Using magic items: As spell casters, clerics can use magic scrolls of spells on their spell list. They can also use items that may only be used by divine spell casters (e.g. some magic staves).
Clerics can invoke the power of their deity to repel undead monsters encountered. To turn the undead, the player rolls 2d6. The referee then consults the table below, comparing the roll against the HD of the type of undead monsters targeted.
If the turning attempt succeeds, the player must roll 2d6 to determine the number of HD affected (turned or destroyed).
Turned undead: Flee from the cleric's presence if possible, and will not harm the cleric.
Destroyed undead (result of D): Are instantly and permanently annihilated.
Excess: Rolled Hit Dice that are not sufficient to affect a monster are wasted.
Minimum effect: At least one undead monster will always be affected on a successful turning.
Mixed groups: If turn undead is used against a mixed group of undead monsters of different types, those with the lowest HD are affected first.
Hit Dice of Monster Type | ||||||||
---|---|---|---|---|---|---|---|---|
Level | 1 | 2 | 2* | 3 | 4 | 5 | 6 | 7-9 |
1 | 7 | 9 | 11 | - | - | - | - | - |
2 | T | 7 | 9 | 11 | - | - | - | - |
3 | T | T | 7 | 9 | 11 | - | - | - |